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Presentation Skills - The 7 Rules of Visual Design
The following comprise the rules of presentation visual design that, if heeded, will almost always assure that your audiences will be able to follow your ideas every step of the way.
Presentation Design – Dealing with the Prohibitor General
When we see a slew of equally bad slides from different people in the same organization, we’re fairly certain that the company has a slew of workers in a Presentation Regulations Department working feverishly to hamstring any attempt by an employee to make their slides understandable, much less compelling.
Presentation Skills – The Rightly Timed Pause
People only start listening when you stop talking. To put it another way, one of the very best things you can ever do while speaking is to NOT.
Presentation Skills - Proper Slide Delivery
The only way to assure your presentation audience will stay with you every step of the way is to maintain proper eye contact throughout your presentation.
Presentation Design – The Right Graph
There are twelve different graph types available with PowerPoint 2000, but few of those styles work well in the low-resolution world of computer-based presentations.
Presentation Skills - The 10-Second Rule
Your main job as a presenter is to ensure that throughout your presentation, you and everyone in the audience remain on the same page, even the same wavelength, every step of the way. If your slides contain more information that it takes the average listener more than 10 seconds to comprehend, you can’t possibly make this happen.
Presentation Design – Too Much Information
In order to get your audience to buy in to your message, you must prepare and deliver it in a way consistent with adult learning theory.
Presentation Design – The Good, The Bad, & The Mediocre
Your job as a presentation designer is to make ideas into visual images. For your presentations to work, the visual images must convey exactly what you want to say and require the least possible effort on the part of your audience to “get it”. The difference between a visual that works and one that fails is good design.
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